Fear not gentle folk, I have not forgotten the blog. We have not gamed every week, so I am working on getting 2 sessions down. The session for this post was a shopping trip and globe trotting adventure. Not a lick of combat.
Our intrepid adventurers Paulic, Phedre, Arashi, K'rrul, and Jasper again sallied forth from a campsite surrounded by the rotting corpses of their fallen enemies. Paulic's excellent pathfinding and knowledge of natural processes sped our feet and we made our grand entrance into the Fortress of Fading as night fell.
Our first order of business was to raid the vault of our slain would-be ambushers. Irus took his share of the loot and bought his contract from Paulic, returning to his family in the city for now.
We traveled together to Senzimay's estate. She welcomed us warmly, and offered us a place to rest for a day, and her services as a ritual caster. We graciously accepted, and got to shopping.
Eladrin only trance for four hours a day, so the city was teeming with life at all hours. We had a bit of time to ourselves to unload the vast amounts of wealth we had acquired. Enough, in fact, for each member of our party to purchase one 8th level magic item.
A good deal of real time later, and one in game day later, we had satisfied our urges and spent about half of our current capital on becoming more efficient killers.
Then we began our travel. A couple of days hiking out of the mountain to the sea to catch our boat. No incident in the city (surprisingly), and no problem finding our ride outta town. The boat took a few weeks to sail West along the coast to the mouth of a large river, where we were dropped off. We hiked to the small seaside fishing village Seaside Reef. There Arashi leapt on his summoned horse and galloped ahead to the next large town, Quarry. In Quarry he hired a boat to go upriver, and when the party arrived we boarded this boat and traveled to Aridusk by boat. Another few weeks.
From Aridusk we were able to board the lightning rail and traveled in style to Verithrond. We hurried to the Vadalis compound to find Nolan. . .and he is not there. Nobody knows where he is. We are told that if we want to find him, we had best find the man known as Serin. He is posted in the Vadalis stronghold in Karrnath.
This is where our Eberron geography lesson occured. Since even with the map, divining how our voyage transpired was difficult, we related the voyage to landmarks in the US. We just left New Hampshire, took a boat to Minnesota, and then all the way up a river to like, Colorado. Or something. Now, we found out that the place we needed to be is like, Ohio, or Kentucky. Or something. Also, we found out that Nolan's brother was the King of Wisconsin. Nice.
Faced with the prospect of another long voyage, and one that would be simpler if we could only travel through the Mournland (remember, the Louisiana Purchase is an impossible mess to travel through), we started poking around for a way to teleport there.
Our eventual solution was to hire a house Orien mage to teleport us as near our destination as possible. To defray the tremendous cost (well, we could easily afford it, but we didn't *want* to pay) we offered to transport some magebred draft horses for house Vadalis. That was roughly half of our trip paid for. Not bad.
The deal went off without a hitch, and we ended the session arriving in Karrnath with a dozen expensive horses. A few hours ride was all that kept us from the next leg of our journey. . .
Quite a bit of time was spent dividing up our money and purchasing goods. It had been awhile since I played in a shopping session, and I kind of enjoyed it. Like planning an assault, it can be fun occasionally, but can also be a drag if done too often. We had been hoarding our goods for awhile, so we had around 23,000 or so GP to spend. Most upgrading was actually pretty utilitarian. We couldn't afford to buy up too many plusses, so we bought items that helped us in other ways. Jasper got some gloves that let him change the damage type of his Curse, and spend some charges to add damage to an enemy. Arashi got some gauntlets that helped him resist damage. I think once our Mage and Cleric learn to enchant and transfer magic items we will do a little more of the upgrading. I know K'rrul still has a +1 neck piece, and I'm sure he's not the only one behind on the big three.
A lot of off topic chat, as we weren't really all focused on buying stuff together. One random conversation began as a musing as to what Deathless (an Undead Elf variant in the Eberron setting) ate, exactly. We determined that they can only eat twinkies that were forged when they were still alive. Twinkies are forged in the fires of Mount Doom. "Come and get 'em while they're hot!" Sauron says, as he adjusts his apron.
I guess you had to be there.