I thought I'd post the Drow Necromancer I pit the group against a couple of sessions ago. I made him using Asmor's monster creator, and for powers I picked wizard powers reflavored to fit a necromancer, and some undead abilities (the Reanimate ability comes from the Deathlock wight. He never got to use it)
I learned some stuff. I thought the ability to negate an attack was too powerful so I made it recharge, but realized later that fights are so dynamic, and usually short, that having an ally close at hand was not always a possibility and therefore the power was not all that overpowered. The big bad death shroud should do half damage, as most area attacks do. I think tacking a weak status effect on the main ranged attack would not have been unbalancing and fit the encounter well, I think slow would work well. Without further delay, the Necromancer...
Drow Necromancer | Level 4 Elite Controller (Leader) | Medium Fey Humanoid
| XP 350 | |
Initiative +5 | Senses Perception +4;darkvision | |
Master's touch aura 3; Undead in aura gain +1 to attack rolls and all defenses |
HP 104; Bloodied 52 |
AC 18; Fortitude 15, Reflex 17, Will 16 |
Resist Necrotic 5; Vulnerable Radiant 5 |
Saving Throws +2 |
Speed 7 |
Action Points 1 |
M Staff (Standard; at-will) ♦ Melee |
+9 vs AC 1d6+4 |
r Reanimate (Minor; daily) ♦ Healing, Necrotic |
Ranged 10, affects a destroyed undead creature level 6 or lesser, the target stands as a free action with a number of hit points equal to one-half its bloodied value. This power does not affect minions. |
c Death Shroud (Standard; encounter) ♦ Arcane, Necrotic, Implement |
Close burst 2 Target each enemy in burst +8 vs Fort 2d8+4 damage and target is pushed 2 squares Miss: Target is pushed 1 square When bloodied this power recharges. |
a Draining Burst (Standard; at-will) ♦ Arcane, Necrotic, Implement |
Area burst 1 within 10 squares Target Each creature in burst +8 vs Reflex 1d6+4 Necrotic damage |
Dimension Door (Move; daily) ♦ Arcane, Teleportation |
Teleport 10 squares |
Minion Sacrifice (Immediate Interrupt; recharge 56) ♦ Arcane |
When hit by a ranged attack any adjacent undead may shift and take damage instead. |
Alignment Chaotic Evil | Languages Common | |
Skills Religion +11, Arcana +11 |
Str 10 (+2) | Dex 16 (+5) | Wis 14 (+4) | Con 12 (+3) | Int 18 (+6) | Cha 12 (+3) | |
Jay
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