The vampires clustered in the corner and did their vampire thing, while the zombies ran interference and made it tough to get to their masters. Saturnine, with resist cold 5, is immune to their aura, but too squishy to just run by the zombies to get the vampires. It was a tough fight. In a twist on the usual, the final vampire stopped fighting and we chatted with him.
He was amoral, but not needlessly cruel, and revealed that he was working with the queen's physicians to develop a cure. Their goal was to find a cure, and then use it to make the disease more virulent. He was nearly finished anyhow, and was just missing a key ingredient. It seems that in its current form, the victim would likely not survive the treatment. Add beets, however (beets featured in a session I missed. Apparently an old perfume maker was using beets in a hoax cure, and that was also the missing ingredient in the real cure).
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That was most of it. We discovered that the cultists, the queen's physicians, and a group of vampires were behind the plague. Who would have guessed *that*? The cultists were using a plague demon, imprisoned in glass, and distributing its filth to infect people. The vampires were working on this cure to help make the disease worse, and the doctors were the face of the operation, tracking down immune people and doing their hideous experiments on them.
We let the vampire go in exchange for his help. If you can't tell, most of the group is unaligned. One of the prisoners (the cultist) had his eyes stabbed out, and died due to massive soul loss. In character, we don't know why. Out of character, Saturnine did it. We brought Field Marshall Kroft in to clean up, and relayed all that we had learned, omitting the deal with the vampire. She brought us back to the Citadel, and showed us a gift from the spirit of Beor. . .magic items.
From beyond the grave Beor had felt our need of moar crit damage, and we each chose a magic item, our first and only magic item in this campaign. We got our standard between-book email, that told how even though we had significant evidence against the queen, we could not move against her. She dissolved one of the guard organizations in the city to make room for her own, the Gray Maidens, headed by her companion. The guard is pretty whimpy now. During the ceremony transferring power to the new commander of the Gray Maidens, the old Sable Company commander shot the queen in the head with a crossbow. Nonplussed, she yanked it out and drove it through his head.
This city is messed the hell up, and the module will keep us here until we have been sufficiently tentacle raped. I'm glad I play a warforged.